About Me

Character art, hardsurface modeling, grooming, lookdev, and production workflows focused on high quality, production‑ready results.

Dawid Cencora (Xaia)

Lead 3D Artist · Creature Specialist · Technical Supervisor

Hi, I’m Dawid Cencora, though most people in the industry just call me Xaia. Originally from Gdynia, Poland, I’ve made my home in Hamburg, where I’m currently the Lead 3D Artist at Infected GmbH. For over a decade, I’ve been obsessed with one thing: making digital beings and assets feel like they actually belong in the world.

Portrait of Dawid Cencora
Role: Lead 3D Artist at Infected GmbH.
Specialty: Organic creatures, characters, and photoreal props.
Base: Hamburg, Germany · Originally from Gdynia, Poland.

The art: making it breathe

Iconic creatures

Whether crafting mystical tigers, majestic elephants, fearsome wendigos, or powerful grizzly bears. My goal is design that feel believable and deeply emotionally resonant.

Hard-surface realism

I tackle cars and props with the same obsession I bring to character work. Realistic, grounded detail that looks like a photograph.

The tech: from set to screen

01

On-set supervision

HDRI capture, scanning, and technical data collection so our 3D assets fit plates perfectly.

02

Invisible VFX

I believe the best VFX is invisible. Grounded integration that keeps the audience immersed.

03

Pipeline automation

Python tooling to smooth production bumps and free artists to focus on the craft.

Leadership & philosophy

Creative flow

Protecting the art

Real leadership is about shielding the original idea, the soul of the project, while still making sure we actually ship it on time.

Stability

Scalable production

I help teams build steady, repeatable ways of working that feel solid underfoot and can stretch naturally as the project gets bigger.

Linux-first

Tools should serve the artist

I’m a Rocky/KDE user focused on making software work for us, not against us.

Core toolkit

Sculpting & grooming

ZBrushMayaMarvelous DesignerYetiHoudini

Surfacing & lookdev

MariSubstanceHoudini SolarisGafferKatanaArnoldRenderMan

Environment

Reality CapturePhotogrammetryGaeaHoudiniUE 5

The journey

Games

AAA to indie

Started at Nexon Europe on Combat Arms, learning the ropes of real-time asset pipelines and tight deadlines.

Commercials

Premium brands

High-end work for Porsche, VW, Genesis, Audi, Mercedes-Benz, precision and polish at the highest level.

Film & broadcast

Screen presence

Feature work, television shows, and software splash pages, always pushing quality and workflow.

Always learning

Evolving craft

Refining photogrammetry pipelines, Houdini node graphs, and real-time rendering practices daily.

The human side

When I step away from the screen, these passions keep me grounded and fuel my creativity.

On the water

Sailing or windsurfing the Baltic and North Sea whenever there's wind.

On the road

Motorcycles and long rides are where I reset focus and rhythm.

Through the lens

Portrait and dramatic night photography to keep my eye tuned to mood and contrast.

With fire

Occasional fire dancing, adrenaline, timing, and control and fun with friends.

Let’s connect

If you’re looking to bring a project to life with someone who cares about the art as much as the tech, let’s connect.