Dawid Cencora
Lead 3D Artist

Specializing in photoreal creature and character creation,
from hyper-realistic organic sculpting and anatomy
to advanced texturing, look development, grooming,
and team leadership on high-end commercials, cinematics, and shows.

My Work

Dawid Cencora

Portrait of Dawid Cencora

Dawid Cencora

A portfolio
that breathes
soul into the
machine!

Hi, I'm Dawid Cencora Hi, I’m Dawid Cencora — a Lead 3D Artist specializing in creature and character creation for high-end cinematics and commercial productions. With over a decade of experience in digital artistry, I focus on designing, sculpting, and directing lifelike characters that blend storytelling, anatomy, and technical precision.


I build efficient pipelines, lead multidisciplinary teams, and ensure each asset meets the highest production standards — from concept to final render. My passion lies in crafting creatures and characters that evoke emotion, enhance narrative, and push the boundaries of realism.


If you’re looking to elevate your project with art direction, visual storytelling, and creature expertise, let’s connect.

Why work with me?

Great character art is built on collaboration, trust, and creativity.

01

Character Design

Creating compelling character designs from concept to final 3D model, with attention to anatomy, silhouette, and visual storytelling.

Personal work →
02

Creature Creation

Developing unique creatures and fantasy beings with believable anatomy and otherworldly characteristics for games and film.

About Me →
03

Production Pipeline

Full production pipeline from high-poly sculpting to game-ready optimization, including retopology, UV mapping, and texturing.

Commercial work →

My Skills

Modeling & Sculpting
ZBrush Maya Blender Hard Surface Anatomy
Texturing & Shading
Substance Painter Designer PBR Smart Materials Baking
LookDev & Rendering
UE5 Unity Marmoset Lighting Post
Pipeline
Retopo UVs Rigging Basics LOD Optimization
FX & Cloth
Houdini Marvelous Designer Grooms
Collab & Delivery
Git Shot Feedback Presentations Documentation

My Resume

01
Current

Senior/Lead 3D Artist

Infected GmbH
May 2021 — Present Hamburg, DE
  • Set supervision
  • Leading asset department
  • Leading 3D department
  • Modeling, sculpting, texturing and lookdev of hard surface and organic assets and creatures
  • Establishing photogrammetry and parametric digital material scan workflows
  • Project calculations
  • Meetings with clients and agencies
  • Interviews with new artists
  • Creating shots, camera and lighting, and slap comps
02
Freelance

Freelance Senior 3D Artist

Foundry
Feb 2023 — Jul 2023 London, UK
  • Katana 7.0 splash screen artwork
03

3D Artist

Infected GmbH
Apr 2018 — Apr 2021 Hamburg, DE
  • Creating high quality assets for commercials under tight deadlines
  • Cloth, fur, and hair simulations
  • Environment scattering
  • Creating assets and shots in Unreal Engine 5
  • Setting up motion and performance capture
  • 3D printing
  • Writing and recording pipeline workflows
04

3D Generalist

Nexon Europe
Dec 2016 — Mar 2018 Berlin, DE
  • Modeling, sculpting, texturing, lookdev, and rendering of characters and creatures for AAA online games
  • Creating high quality assets optimized for offline and real-time engines
  • Creating high quality cinematics and 3D illustrations
  • Design, modeling, sculpt, simulation, UV mapping, texturing, look development, rendering, and compositing
  • Creating assets in Substance Painter and Designer
05
Freelance

Freelance Rendering Artist

Nemipictures FILM
Nov 2014 — Dec 2014 Warszawa, PL
  • Lighting, shading, and rendering setup.
06
Freelance

Freelance 3D Artist

Fat Owl Sp. z o.o.
Nov 2013 — Mar 2014 Gdansk, PL
  • Modeling, UV, rigging, animation — assets for mobile games.
07
Freelance

Freelance Rendering Artist

Transatlantyk Festiwal 2012
Jun 2012 — Aug 2012 Poznan, PL
  • Lighting, shading, rendering, compositing.

Selected Work

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About Me

My name is Dawid Cencora. I am 35-year-old Senior 3D Artist, passionate about creating creatures and characters for production. Currently working as the Lead 3D Artist at Infected GmbH in Hamburg.

I specialize in production hardsurface modeling, organic creature and character sculpting, coupled with advanced skills in texturing, look development and leadership.

I also love building computers, do portrait and night photography, sailing, windsurfing and dancing with fire!

Let's Work Together

Available for freelance projects and collaborations